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Here is a list of all documented variables with links to the class documentation for each member:
- e -
- elasticity : UnityProperties.UnityEngine.UI.ScrollRect
- emissive : Playcanvas.Properties.MaterialData
- emissiveMap : Playcanvas.Properties.MaterialData
- emissiveMapOffset : Playcanvas.Properties.MaterialData
- emissiveMapTiling : Playcanvas.Properties.MaterialData
- emitterExtents : Playcanvas.Properties.ParticleSystem
- emitterRadius : Playcanvas.Properties.ParticleSystem
- emitterRadiusInner : Playcanvas.Properties.ParticleSystem
- emitterShape : Playcanvas.Properties.ParticleSystem
- enable : UnityProperties.UnityEngine.UI.HorizontalLayoutGroup, UnityProperties.UnityEngine.UI.VerticalLayoutGroup
- enabled : Playcanvas.Properties.Camera, Playcanvas.Properties.Collision, Playcanvas.Properties.Layoutchild, Playcanvas.Properties.Layoutgroup, Playcanvas.Properties.Rigidbody, Playcanvas.Properties.ScrollBar, Playcanvas.Properties.ScrollView, UnityProperties.UnityEngine.BoxCollider, UnityProperties.UnityEngine.Camera, UnityProperties.UnityEngine.CapsuleCollider, UnityProperties.UnityEngine.MeshCollider, UnityProperties.UnityEngine.Rigidbody, UnityProperties.UnityEngine.SphereCollider, UnityProperties.UnityEngine.UI.LayoutElement, UnityProperties.UnityEngine.UI.Scrollbar, UnityProperties.UnityEngine.UI.ScrollRect
- enableWordWrapping : UnityProperties.UnityEngine.TextMeshProUGUI
- excludeFromLayout : Playcanvas.Properties.Layoutchild
- exitTime : Playcanvas.Properties.AnimationStateData.TransitionData, UnityProperties.UnityEditor.Animations.AnimatorStateTransition