PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.RenderSetting Class Reference

Public Types

enum  FogType { none , linear , exp , exp2 }
 

Public Attributes

float fog_end = 1000
 
See also
UnityProperties.UnityEngine.RenderSettings.fogEndDistance

 
float fog_density = 0.01f
 
See also
UnityProperties.UnityEngine.RenderSettings.fogDensity

 
float fog_start = 1
 
See also
UnityProperties.UnityEngine.RenderSettings.fogStartDistance

 
float[] fog_color = new float[] { 0, 0, 0 }
 
See also
UnityProperties.UnityEngine.RenderSettings.fogColor

 
string fog = "none"
 
See also
UnityProperties.UnityEngine.RenderSettings.fogMode

 
string skybox
 
See also
UnityProperties.UnityEngine.RenderSettings.skybox

 
float skyboxIntensity = 1
 
See also
UnityProperties.UnityEngine.RenderSettings.skybox

 
float[] skyboxRotation = new float[] { 0, 0, 0 }
 
See also
UnityProperties.UnityEngine.RenderSettings.skybox

 

Detailed Description

Member Data Documentation

◆ skybox

string Playcanvas.Properties.RenderSetting.skybox

See also
UnityProperties.UnityEngine.RenderSettings.skybox

switch (UnityProperties.UnityEngine.RenderSettings.skybox.shader.name)
case "Skybox/Panoramic" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox.mainTexture
case "Skybox/6 Sided" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox
case "Skybox/Cubemap" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox.GetTexture("_Tex") Not support cubemap and procedural

◆ skyboxIntensity

float Playcanvas.Properties.RenderSetting.skyboxIntensity = 1

See also
UnityProperties.UnityEngine.RenderSettings.skybox

UnityProperties.UnityEngine.RenderSettings.skybox.GetFloat("_Exposure")

◆ skyboxRotation

float [] Playcanvas.Properties.RenderSetting.skyboxRotation = new float[] { 0, 0, 0 }

See also
UnityProperties.UnityEngine.RenderSettings.skybox

new float[] { 0, UnityProperties.UnityEngine.RenderSettings.skybox.GetFloat("_Rotation"), 0 }