PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.Layoutchild Class Reference

Public Attributes

bool enabled
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.enable

 
float minWidth
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.minWidth

 
float minHeight
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.minHeight

 
float? maxWidth
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.preferredWidth

 
float? maxHeight
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.preferredHeight

 
float fitWidthProportion
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.flexibleWidth

 
float fitHeightProportion
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.flexibleHeight

 
bool excludeFromLayout
 
See also
UnityProperties.UnityEngine.UI.LayoutElement.ignoreLayout

 

Detailed Description

Member Data Documentation

◆ fitHeightProportion

float Playcanvas.Properties.Layoutchild.fitHeightProportion

See also
UnityProperties.UnityEngine.UI.LayoutElement.flexibleHeight

fitHeightProportion = Math.Max(LayoutElement.flexibleHeight, 0

◆ fitWidthProportion

float Playcanvas.Properties.Layoutchild.fitWidthProportion

See also
UnityProperties.UnityEngine.UI.LayoutElement.flexibleWidth

fitWidthProportion = Math.Max(LayoutElement.flexibleWidth, 0)

◆ maxHeight

float? Playcanvas.Properties.Layoutchild.maxHeight

See also
UnityProperties.UnityEngine.UI.LayoutElement.preferredHeight

maxHeight = LayoutElement.preferredHeight >= 0 ? LayoutElement.preferredHeight : null

◆ maxWidth

float? Playcanvas.Properties.Layoutchild.maxWidth

See also
UnityProperties.UnityEngine.UI.LayoutElement.preferredWidth

maxWidth = LayoutElement.preferredWidth >= 0 ? LayoutElement.preferredWidth : null

◆ minHeight

float Playcanvas.Properties.Layoutchild.minHeight

See also
UnityProperties.UnityEngine.UI.LayoutElement.minHeight

minHeight = Math.Max(LayoutElement.minHeight, 0)

◆ minWidth

float Playcanvas.Properties.Layoutchild.minWidth

See also
UnityProperties.UnityEngine.UI.LayoutElement.minWidth

minWidth = Math.Max(LayoutElement.minWidth, 0)