PlayCanvasSceneCreator 1.0.9
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Public Types | |
enum | Type { _static , dynamic , kinematic } |
Public Attributes | |
bool | enabled |
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string | type |
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float | mass |
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float | linearDamping |
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float | angularDamping |
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float[] | linearFactor |
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float[] | angularFactor |
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float | friction |
var collider = gameObject.GetComponent<UnityEngine.Collider>(); | |
float | restitution |
var collider = gameObject.GetComponent<UnityEngine.Collider>(); | |
float [] Playcanvas.Properties.Rigidbody.angularFactor |
new float[] {
constraints.HasFlag(RigidbodyConstraints.FreezeRotationX) ? 0 : 1,
constraints.HasFlag(RigidbodyConstraints.FreezeRotationY)? 0 : 1,
constraints.HasFlag(RigidbodyConstraints.FreezeRotationZ)? 0 : 1 }
float [] Playcanvas.Properties.Rigidbody.linearFactor |
new float[] {
constraints.HasFlag(RigidbodyConstraints.FreezePositionX) ? 0 : 1,
constraints.HasFlag(RigidbodyConstraints.FreezePositionY)? 0 : 1,
constraints.HasFlag(RigidbodyConstraints.FreezePositionZ)? 0 : 1 }
string Playcanvas.Properties.Rigidbody.type |
isKinematic ? Type.kinematic : Type.dynamic