PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.ScrollView Class Reference

Public Types

enum  ScrollMode { Clamp , Bounce , Infinite }
 
enum  ScrollbarVisibility { Always , Auto }
 

Public Attributes

bool enabled
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.enabled

 
bool horizontal = true
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.horizontal

 
bool vertical = true
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.vertical

 
int scrollMode = 1
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.movementType

 
float bounceAmount = 0.1f
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.elasticity

 
float friction = 0.05f
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.decelerationRate

 
bool useMouseWheel = true
 
float[] mouseWheelSensitivity = new float[] {1,1 }
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.scrollSensitivity

 
int horizontalScrollbarVisibility = 1
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.horizontalScrollbarVisibility

 
int verticalScrollbarVisibility = 1
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.verticalScrollbarVisibility

 
string viewportEntity
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.viewport

 
string contentEntity
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.content

 
string horizontalScrollbarEntity
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.horizontalScrollbar

 
string verticalScrollbarEntity
 
See also
UnityProperties.UnityEngine.UI.ScrollRect.verticalScrollbar

 

Detailed Description

Member Data Documentation

◆ horizontalScrollbarVisibility

int Playcanvas.Properties.ScrollView.horizontalScrollbarVisibility = 1

See also
UnityProperties.UnityEngine.UI.ScrollRect.horizontalScrollbarVisibility

horizontalScrollbarVisibility == UnityEngine.UI.ScrollRect.ScrollbarVisibility.Permanent ? ScrollbarVisibility.Always : ScrollbarVisibility.Auto

◆ scrollMode

int Playcanvas.Properties.ScrollView.scrollMode = 1

See also
UnityProperties.UnityEngine.UI.ScrollRect.movementType

switch (UnityEngine.UI.ScrollRect.movementType)
case UnityEngine.UI.ScrollRect.MovementType.Clamped : scrollMode = ScrollMode.Clamp;
case UnityEngine.UI.ScrollRect.MovementType.Elastic : scrollMode = ScrollMode.Bounce;
case UnityEngine.UI.ScrollRect.MovementType.Unrestricted : scrollMode = ScrollMode.Infinite;

◆ verticalScrollbarVisibility

int Playcanvas.Properties.ScrollView.verticalScrollbarVisibility = 1

See also
UnityProperties.UnityEngine.UI.ScrollRect.verticalScrollbarVisibility

verticalScrollbarVisibility == UnityEngine.UI.ScrollRect.ScrollbarVisibility.Permanent ? ScrollbarVisibility.Always : ScrollbarVisibility.Auto