PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.Render Class Reference

Public Attributes

bool isStatic = false
 
bool castShadows = true
 
See also
UnityProperties.UnityEngine.SkinnedMeshRenderer.shadowCastingMode, UnityProperties.UnityEngine.MeshRenderer.shadowCastingMode

 
bool receiveShadows = true
 
See also
UnityProperties.UnityEngine.SkinnedMeshRenderer.receiveShadows, UnityProperties.UnityEngine.MeshRenderer.receiveShadows

 
bool enabled = true
 
string asset = "null"
 
See also
UnityProperties.UnityEngine.SkinnedMeshRenderer.sharedMesh, UnityProperties.UnityEngine.MeshFilter.sharedMesh

 
int?[] materialAssets = new int?[] { null }
 
See also
UnityProperties.UnityEngine.MeshRenderer.sharedMaterials, UnityProperties.UnityEngine.SkinnedMeshRenderer.sharedMaterials

 
string type
 
See also
UnityEngine.PrimitiveType

 
string rootBone = "null"
 
See also
UnityProperties.UnityEngine.SkinnedMeshRenderer.rootBone

 
int[] layers = new int[] { 0 }
 
See also
UnityProperties.UnityEngine.GameObject.layer

 

Detailed Description

Member Data Documentation

◆ type

string Playcanvas.Properties.Render.type

See also
UnityEngine.PrimitiveType

set "asset" as using a 3D model