PlayCanvasSceneCreator 1.0.9
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Public Types | |
enum | ScrollMode { Clamp , Bounce , Infinite } |
enum | ScrollbarVisibility { Always , Auto } |
Public Attributes | |
bool | enabled |
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bool | horizontal = true |
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bool | vertical = true |
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int | scrollMode = 1 |
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float | bounceAmount = 0.1f |
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float | friction = 0.05f |
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bool | useMouseWheel = true |
float[] | mouseWheelSensitivity = new float[] {1,1 } |
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int | horizontalScrollbarVisibility = 1 |
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int | verticalScrollbarVisibility = 1 |
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string | viewportEntity |
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string | contentEntity |
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string | horizontalScrollbarEntity |
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string | verticalScrollbarEntity |
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int Playcanvas.Properties.ScrollView.horizontalScrollbarVisibility = 1 |
horizontalScrollbarVisibility == UnityEngine.UI.ScrollRect.ScrollbarVisibility.Permanent ? ScrollbarVisibility.Always : ScrollbarVisibility.Auto
int Playcanvas.Properties.ScrollView.scrollMode = 1 |
switch (UnityEngine.UI.ScrollRect.movementType)
case UnityEngine.UI.ScrollRect.MovementType.Clamped : scrollMode = ScrollMode.Clamp;
case UnityEngine.UI.ScrollRect.MovementType.Elastic : scrollMode = ScrollMode.Bounce;
case UnityEngine.UI.ScrollRect.MovementType.Unrestricted : scrollMode = ScrollMode.Infinite;
int Playcanvas.Properties.ScrollView.verticalScrollbarVisibility = 1 |
verticalScrollbarVisibility == UnityEngine.UI.ScrollRect.ScrollbarVisibility.Permanent ? ScrollbarVisibility.Always : ScrollbarVisibility.Auto