PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.Sprite Class Reference

Classes

class  Clip
 

Public Attributes

bool enabled = true
 
string type
 
List< float > color
 
See also
UnityProperties.UnityEngine.SpriteRenderer.color

 
float opacity = 1
 
See also
UnityProperties.UnityEngine.SpriteRenderer.color

 
bool flipX = false
 
See also
UnityProperties.UnityEngine.SpriteRenderer.flipX

 
bool flipY = false
 
See also
UnityProperties.UnityEngine.SpriteRenderer.flipY

 
List< int > layers
 
See also
UnityProperties.UnityEngine.SpriteRenderer.sortingLayerID

 
Dictionary< int, Clipclips = new Dictionary<int, Clip>()
 

Detailed Description

Member Data Documentation

◆ clips

Dictionary<int, Clip> Playcanvas.Properties.Sprite.clips = new Dictionary<int, Clip>()

Set first animation or sprite

◆ type

string Playcanvas.Properties.Sprite.type

If the gameObject is with an animation then this value will be "animated".