PlayCanvasSceneCreator 1.0.9
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UnityProperties.UnityEngine.Material Class Reference

Public Attributes

float[] color
 
See also
Playcanvas.Properties.MaterialData.diffuse

 
float[] mainTextureOffset
 
See also
Playcanvas.Properties.MaterialData.aoMapOffset, Playcanvas.Properties.MaterialData.diffuseMapOffset, Playcanvas.Properties.MaterialData.metalnessMapOffset, Playcanvas.Properties.MaterialData.emissiveMapOffset, Playcanvas.Properties.MaterialData.normalMapOffset, Playcanvas.Properties.MaterialData.heightMapOffset

 
float[] mainTextureScale
 
See also
Playcanvas.Properties.MaterialData.aoMapTiling, Playcanvas.Properties.MaterialData.diffuseMapTiling, Playcanvas.Properties.MaterialData.metalnessMapTiling, Playcanvas.Properties.MaterialData.emissiveMapTiling, Playcanvas.Properties.MaterialData.normalMapTiling, Playcanvas.Properties.MaterialData.heightMapTiling

 
int mainTexture
 
See also
Playcanvas.Properties.MaterialData.diffuseMap, Playcanvas.Properties.MaterialData.opacityMap

 
int _BumpMap
 
See also
Playcanvas.Properties.MaterialData.normalMap

 
int _EmissionMap
 
See also
Playcanvas.Properties.MaterialData.emissiveMap

 
int _MetallicGlossMap
 
See also
Playcanvas.Properties.MaterialData.metalnessMap

 
int _ParallaxMap
 
See also
Playcanvas.Properties.MaterialData.heightMap

 
int _OcclusionMap
 
See also
Playcanvas.Properties.MaterialData.aoMap

 
float[] _EmissionColor
 
See also
Playcanvas.Properties.MaterialData.emissive

 
float[] _OcclusionStrength
 
See also
Playcanvas.Properties.MaterialData.ambient

 

Detailed Description

Member Data Documentation

◆ _BumpMap

int UnityProperties.UnityEngine.Material._BumpMap

See also
Playcanvas.Properties.MaterialData.normalMap

use GetTexture("_BumpMap") to get texture from standard shader

◆ _EmissionColor

float [] UnityProperties.UnityEngine.Material._EmissionColor

See also
Playcanvas.Properties.MaterialData.emissive

use GetTexture("_EmissionMap") to get texture from standard shader

◆ _EmissionMap

int UnityProperties.UnityEngine.Material._EmissionMap

See also
Playcanvas.Properties.MaterialData.emissiveMap

use GetTexture("_EmissionMap") to get texture from standard shader

◆ _MetallicGlossMap

int UnityProperties.UnityEngine.Material._MetallicGlossMap

See also
Playcanvas.Properties.MaterialData.metalnessMap

use GetTexture("_MetallicGlossMap") to get texture from standard shader

◆ _OcclusionMap

int UnityProperties.UnityEngine.Material._OcclusionMap

See also
Playcanvas.Properties.MaterialData.aoMap

use GetTexture("_OcclusionMap") to get texture from standard shader

◆ _OcclusionStrength

float [] UnityProperties.UnityEngine.Material._OcclusionStrength

See also
Playcanvas.Properties.MaterialData.ambient

use GetFloat("_OcclusionStrength") to get texture from standard shader

◆ _ParallaxMap

int UnityProperties.UnityEngine.Material._ParallaxMap

See also
Playcanvas.Properties.MaterialData.heightMap

use GetTexture("_ParallaxMap") to get texture from standard shader