PlayCanvasSceneCreator 1.0.9
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Public Types | |
enum | FogType { none , linear , exp , exp2 } |
Public Attributes | |
float | fog_end = 1000 |
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float | fog_density = 0.01f |
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float | fog_start = 1 |
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float[] | fog_color = new float[] { 0, 0, 0 } |
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string | fog = "none" |
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string | skybox |
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float | skyboxIntensity = 1 |
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float[] | skyboxRotation = new float[] { 0, 0, 0 } |
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string Playcanvas.Properties.RenderSetting.skybox |
switch (UnityProperties.UnityEngine.RenderSettings.skybox.shader.name)
case "Skybox/Panoramic" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox.mainTexture
case "Skybox/6 Sided" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox
case "Skybox/Cubemap" : skybox = UnityProperties.UnityEngine.RenderSettings.skybox.GetTexture("_Tex") Not support cubemap and procedural
float Playcanvas.Properties.RenderSetting.skyboxIntensity = 1 |
UnityProperties.UnityEngine.RenderSettings.skybox.GetFloat("_Exposure")
float [] Playcanvas.Properties.RenderSetting.skyboxRotation = new float[] { 0, 0, 0 } |
new float[] { 0, UnityProperties.UnityEngine.RenderSettings.skybox.GetFloat("_Rotation"), 0 }