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float[] | ambient = new float[] { 0, 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material._OcclusionStrength
|
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bool | ambientTint |
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int? | aoMap |
| - See also
- UnityProperties.UnityEngine.Material._OcclusionMap
|
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float[] | aoMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
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float[] | aoMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
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float | aoMapRotation |
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float[] | diffuse = new float[] { 1, 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.color
|
|
int? | diffuseMap |
| - See also
- UnityProperties.UnityEngine.Material.mainTexture
|
|
float[] | diffuseMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
|
float[] | diffuseMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
|
int? | metalnessMap |
| - See also
- UnityProperties.UnityEngine.Material._MetallicGlossMap
|
|
float[] | metalnessMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
|
float[] | metalnessMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
|
bool | useMetalness |
|
float[] | emissive = new float[] { 0, 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material._EmissionColor
|
|
int? | emissiveMap |
| - See also
- UnityProperties.UnityEngine.Material._EmissionMap
|
|
float[] | emissiveMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
|
float[] | emissiveMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
|
bool | emissiveMapTint |
|
int? | normalMap |
| - See also
- UnityProperties.UnityEngine.Material._BumpMap
|
|
float[] | normalMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
|
float[] | normalMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
|
int? | heightMap |
| - See also
- UnityProperties.UnityEngine.Material._ParallaxMap
|
|
float[] | heightMapTiling = new float[] { 1, 1 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureScale
|
|
float[] | heightMapOffset = new float[] { 0, 0 } |
| - See also
- UnityProperties.UnityEngine.Material.mainTextureOffset
|
|
bool | useSkybox = false |
| - See also
- UnityProperties.UnityEngine.RenderSettings.defaultReflectionMode
|
|
int? | opacityMap |
| - See also
- UnityProperties.UnityEngine.Material.mainTexture
|
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