PlayCanvasSceneCreator 1.0.9
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Playcanvas.Properties.MaterialData Class Reference

Public Attributes

float[] ambient = new float[] { 0, 0, 0 }
 
See also
UnityProperties.UnityEngine.Material._OcclusionStrength

 
bool ambientTint
 
int? aoMap
 
See also
UnityProperties.UnityEngine.Material._OcclusionMap

 
float[] aoMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] aoMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
float aoMapRotation
 
float[] diffuse = new float[] { 1, 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.color

 
int? diffuseMap
 
See also
UnityProperties.UnityEngine.Material.mainTexture

 
float[] diffuseMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] diffuseMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
int? metalnessMap
 
See also
UnityProperties.UnityEngine.Material._MetallicGlossMap

 
float[] metalnessMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] metalnessMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
bool useMetalness
 
float[] emissive = new float[] { 0, 0, 0 }
 
See also
UnityProperties.UnityEngine.Material._EmissionColor

 
int? emissiveMap
 
See also
UnityProperties.UnityEngine.Material._EmissionMap

 
float[] emissiveMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] emissiveMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
bool emissiveMapTint
 
int? normalMap
 
See also
UnityProperties.UnityEngine.Material._BumpMap

 
float[] normalMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] normalMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
int? heightMap
 
See also
UnityProperties.UnityEngine.Material._ParallaxMap

 
float[] heightMapTiling = new float[] { 1, 1 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureScale

 
float[] heightMapOffset = new float[] { 0, 0 }
 
See also
UnityProperties.UnityEngine.Material.mainTextureOffset

 
bool useSkybox = false
 
See also
UnityProperties.UnityEngine.RenderSettings.defaultReflectionMode

 
int? opacityMap
 
See also
UnityProperties.UnityEngine.Material.mainTexture

 

Detailed Description