Unity cloud save
Unity cloud save uses CloudSaveClient in the VIVERSE Unity SDK. Do not call the JavaScript Storage SDK from Unity game code, and do not create a .jslib.
Using Unity? Use CloudSaveClient in the VIVERSE Unity SDK. Do not call setPlayerData, getPlayerData, or newCloudSaveClient from Unity game code, and do not create a .jslib.
Using JavaScript, three.js, or PlayCanvas? Use the JavaScript Storage SDK.
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