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Post Effects

Learn how add Post Effects to your VIVERSE Worlds, and explore their settings


About

PlayCanvas Toolkit offers a rich collecion of Post Effects, allowing creators to customize look and feel of their Worlds without touching any shader code! Below is a list of Post Effect you can add to your experience:

  • Overlays and vignettes

  • Bloom, Depth of Field (Bokeh) and Tilt Shift

  • Hue / Saturation and Brightness / Contrast

  • Sepia and Luminosity (Black and White)

  • Screen Space Ambient Occlusion

Usage

The Post Effects section can be found under VIVERSE Menu, which is located in the left sidebar. You can stack multiple effects on top of each other, but please be mindful of possible performance impact! Here is an example of adding two effects to your Scene — Sepia and Vignette:

1

Effect 01: Sepia

  • Navigate to Post Effects section and click Edit, then Add Post Effect

  • Click on Type selector and find Sepia

  • You'll see bright yellow prompt informing you about unsaved changes. Click Save button to save your current Post Effect configuration

  • Launch your Scene — you should see it in Sepia tone now!

2

Effect 02: Vignette

  • Go through the same steps and add another Post Effect on top your current one, but this time choose Vignette at the end of the list

  • As previously, save your changes and launch your Scene. Now you have both Sepia and Vignette applied!

  • Try adding more if you like! You can have as much effects as you like, as long as rendering performance is not hindered

Reference


Blend Effect

Adds a fullscreen transparent overlay on top of your experience. Typically used for vignettes, dirty camera effects, and so on


Bloom Effect

Adds soft fringe of light around bright areas in your world, simulating imaging artefacts of real world cameras


Bokeh Effect

Adds Depth of Field effect, blurring out of focus areas, similar to how cinematic cameras behave in the real world


Brighness Contrast Effect

Adjusts Brightness and Contrast of your experience, similar to Photoshop image adjustment with the same name


Edge Detect Effect

Extracts edges from rendered frame and draws them on top of your experience in an overlay


Fxaa Effect

Applies Fast Approximate Anti-Aliasing to your rendering pipeline. Particularly useful when your world has a lot of alpha blending and per-pixel shader effects


Horizontal TiltShift Effect

Adds subtle Horizontal Tilt Shift to Depth of Field effect, blurring out left and right portions of the screen


Hue Saturation Effect

Adjusts Hue and Saturation of your experience, similar to Photoshop image adjustment with the same name


Luminosity Effect

Renders your experience in black and white mode, based on per-pixel luminosity values


Sepia Effect

Applies Sepia filter to your experience, similar to Photoshop filter with the same name


SSAO Effect

Adds Screen-Space Ambient Occlusion to your scene. This is a computationally expensive effect, so consider using it in desktop-only experiences


Vertical TiltShift Effect

Adds subtle Vertical Tilt Shift to Depth of Field effect, blurring out top and bottom portions of the screen


Vignette Effect

Adds subtle darkening to screen corners, simulating real world camera lenses


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