Post Effects
Learn how add Post Effects to your VIVERSE Worlds, and explore their settings
About
PlayCanvas Toolkit offers a rich collecion of Post Effects, allowing creators to customize look and feel of their Worlds without touching any shader code! Below is a list of Post Effect you can add to your experience:
Overlays and vignettes
Bloom, Depth of Field (Bokeh) and Tilt Shift
Hue / Saturation and Brightness / Contrast
Sepia and Luminosity (Black and White)
Screen Space Ambient Occlusion
Usage
The Post Effects section can be found under
VIVERSE Menu, which is located in the left sidebar. You can stack multiple effects on top of each other, but please be mindful of possible performance impact! Here is an example of adding two effects to your Scene — Sepia and Vignette:
Effect 01: Sepia
Navigate to Post Effects section and click Edit, then Add Post Effect
Click on Type selector and find
SepiaYou'll see bright yellow prompt informing you about unsaved changes. Click Save button to save your current Post Effect configuration
Launch your Scene — you should see it in Sepia tone now!
Effect 02: Vignette
Go through the same steps and add another Post Effect on top your current one, but this time choose
Vignetteat the end of the listAs previously, save your changes and launch your Scene. Now you have both Sepia and Vignette applied!
Try adding more if you like! You can have as much effects as you like, as long as rendering performance is not hindered




Reference
Blend
Effect
Adds a fullscreen transparent overlay on top of your experience. Typically used for vignettes, dirty camera effects, and so on

Bloom
Effect
Adds soft fringe of light around bright areas in your world, simulating imaging artefacts of real world cameras

Bokeh
Effect
Adds Depth of Field effect, blurring out of focus areas, similar to how cinematic cameras behave in the real world

Brighness
Contrast
Effect
Adjusts Brightness and Contrast of your experience, similar to Photoshop image adjustment with the same name

Edge
Detect
Effect
Extracts edges from rendered frame and draws them on top of your experience in an overlay

Fxaa
Effect
Applies Fast Approximate Anti-Aliasing to your rendering pipeline. Particularly useful when your world has a lot of alpha blending and per-pixel shader effects

Horizontal
TiltShift
Effect
Adds subtle Horizontal Tilt Shift to Depth of Field effect, blurring out left and right portions of the screen

Hue
Saturation
Effect
Adjusts Hue and Saturation of your experience, similar to Photoshop image adjustment with the same name

Luminosity
Effect
Renders your experience in black and white mode, based on per-pixel luminosity values

Sepia
Effect
Applies Sepia filter to your experience, similar to Photoshop filter with the same name

SSAO
Effect
Adds Screen-Space Ambient Occlusion to your scene. This is a computationally expensive effect, so consider using it in desktop-only experiences

Vertical
TiltShift
Effect
Adds subtle Vertical Tilt Shift to Depth of Field effect, blurring out top and bottom portions of the screen

Vignette
Effect
Adds subtle darkening to screen corners, simulating real world camera lenses

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