For the complete documentation index, see llms.txt. This page is also available as Markdown.

Unity WebGL on VIVERSE

This address is kept for older links. Unity gameplay uses AuthManager, CloudSaveClient, and LeaderboardClient in the VIVERSE Unity SDK.

This address is kept for older links. It is packaging and upload, not a second getting-started guide. A Unity game uses AuthManager, CloudSaveClient, and LeaderboardClient in the VIVERSE Unity SDK. Do not create a .jslib for login, cloud save, or leaderboards.

Build and upload steps are in the Unity WebGL publishing guide.

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