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Support Vertex Color
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Support Multi UV Set
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Support KHR_materials_emissive_strength in BRP
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Occlusion culling improved performance
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Distance Type set to only Bounding Box Center
- Fix shader bug in Android devices
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9/10/2024
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2.4.1
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7/30/2024
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2.4.0
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- Support KHR_materials_pbrSpecularGlossiness
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7/05/2024
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2.3.8
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- Fix Texture Transform Issue
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7/03/2024
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2.3.7
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- Fix Double Sided Material Transparent Issue
- Add Signature Check
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6/12/2024
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2.3.6
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- Support xrgc version 4 - read materials from info.json
- Fix XrgcMaterial default value spec
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5/22/2024
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2.3.5
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Fixed all found memory leaks.
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Support Doubled Material in BRP and URP.
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Handling Stream Controller destroying/disabling edge cases
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Free up resources when hiding/disabling models
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Hotfix light probe usage.
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Quality Priority now works only with integer numbers and follow the following logic:
0 = Highest priority.
1 = Lowest priority.
2 or more = Higher priority than lower number, but still lower priority than 0.
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4/26/2024
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2.3.4
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4/15/2024
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2.3.3
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3/23/2024
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2.3.2
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2/22/2024
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2.3.1
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