SDK Download
Polygon Streaming Unity Plugin
Stream Controller
Name |
Description |
Default value |
Viewer Camera |
The viewer camera to be set, the system will calculate distances based on the selected camera. |
None |
Triangle Budget |
The maximum amount of triangles that you want to allow in the scene at any single point. |
150000000 |
Distance Factor |
Preference for nearby objects over objects further away. Values above one mean a preference for nearby objects. Values below one mean a preference for objects further away. One is neutral. |
1.1 |
Close Up Distance |
The distance where it starts using Close-up Distance Factor instead of Distance Factor. Set it to 0 to not use close-up distance factor. |
3 |
Close Up Distance Factor |
The distance factor used when close-up to an object. Should be higher than the standard Distance Factor. |
5 |
Distance To |
Distance type from camera to the meshes bounding boxes. |
Bounding Box |
Max Download Size Mb |
Pause downloading more data when the current active downloads exceed this threshold. |
4 |
Maximum Quality |
Stops improving geometry that exceeds the maximum quality. This can be used to stop far away objects from showing more detail which can be wasteful. Leaving this at 0 means there is no maximum quality. |
0 |
Occlusion Culling |
Enable Dynamic Occlusion Culling. |
True |
Raycast Mask |
Set masks for the occlusion culling raycast. |
Everything |
Time Slicing |
Determine how many frames should be accumulated to decide whether an object should be hidden. |
120 |
Ray Per Frame |
How many rays are generated per frame. |
256 |
Streaming Model
Name |
Description |
Default value |
Stream Controller |
Set the Stream Controller from the scene. |
None |
Source Url |
Address of the Streamable Model to be streamed into the scene. |
None |
Normals |
Calculation parameter for the normals of the model being streamed. |
Original Vertex Normals |
Light Probe Usage |
Enable if using Light Probes in the scene. |
False |
Custom Material |
Enable if wish to use custom materials. |
False |
Quality Priority |
How much to prioritize the quality of this model relative to the quality of other models in the scene. This parameter does nothing if this is the only model in the scene. |
1 |