The Streaming Model Actor represents the model to be streamed inside your project. A Streaming Model component always needs a reference to the Stream Controller component to function and a Source URL which is the Asset ID URL of your converted model. Once those two are correctly set, your model will start streaming inside your project as soon as you press Play.
The URL field is the Asset ID address of your streaming model, once the Asset ID is pasted in this field, the model can be streamed inside your scene.
You can also set different Quality Priority options by clicking at Streaming Runtime Options Settings. This means that some models can have higher priority of streaming than others, it can use only integer numbers and it works in the following logic:
0 = Highest Priority
1 = Lowest Priority
Any number larger than 1 = Higher Priority from the previous number, but still Lower Priority than 0.
The Stream Controller is a reference to the Stream Controller inside your scene and it needs to be set, otherwise the model won’t appear or be streamed inside your scene.
Show Preview option will create a simple preview of the model in the editor scene, so you can position and scale your model correctly without the need to run the game.
In case you would like to use a custom material in your streaming model, you can tick the Custom Material box, which will open a new panel that will allow you to change the materials of the model.