For the complete documentation index, see llms.txt. This page is also available as Markdown.

VIVERSE cloud save

Unity cloud save uses CloudSaveClient in the VIVERSE Unity SDK. Do not call the JavaScript Storage SDK from Unity game code, and do not create a .jslib.

Using Unity? Use CloudSaveClient in the VIVERSE Unity SDK. Do not call setPlayerData, getPlayerData, or newCloudSaveClient from Unity game code, and do not create a .jslib.

Using JavaScript, three.js, or PlayCanvas? Use the JavaScript Storage SDK.

Last updated

Was this helpful?