Overview of 3D Web Rendering Engines
Learn about popular 3D rendering engines and resources for profiling with them
Introduction
In this section, we discuss the features, strengths, and weaknesses of popular 3D rendering engines for the web. Each of these engines is capable of creating high-quality 3D experiences, but developers may prefer one engine over another based on the type of experience they are developing and their development background.
Unity

Unity is a feature-packed native game engine that has been used to make some of the most popular indie games of all time. If you have experience developing with other native engines like Unreal Engine and Godot, Unity's development flow will feel natural to you. However, optimizing file size is a challenge for Unity experiences, as Unity supports both native and web platforms.
Overview
⭐ Engine Features
2D, 3D, Particles, Photorealistic Rendering, Animations, User Interface, Physics
📱Platform Compatibility
Built-in support for mobile touch controls
Integrates well with WebXR
🌍 Developer Community
Huge community, though the web-specific community is relatively small
Extensive documentation
Numerous third-party plugins, though native plug-ins must be manually compiled to Wasm
Strengths and Weaknesses
High performance ceiling
First-class feature set
First-class editor
Experiences scale well on mobile devices
Large, high quality asset store
Native game engine
Write in C#
Opinionated game engine architecture
WebGL rendering is not the focus of the engine
Produces large builds by default
Resources
Three.js

Three.js is the most popular 3D rendering library written in JavaScript. It is powerful, lightweight, and highly extensible, making it a good choice for developers who want to keep build sizes small and have more control over the rendering performance of their experience. However, it has few features by default, and must be extended with open source libraries to implement physics and user interfaces.
Overview
⭐ Engine Features
3D, Photorealistic Rendering, Animations
📱Platform Compatibility
No built-in support for mobile touch controls
Integrates well with WebXR
🌍 Developer Community
Large community
Good documentation, numerous examples and tutorials available
Huge selection of third-party libraries that enable features like physics and user interfaces
Frameworks like A-frame turn Three.js into a true game engine
Integrates very well with React
Strengths and Weaknesses
Very small builds
Large community
JavaScript engine
Flexible architecture
Requires lots of expertise to get great performance
Only provides rendering logic. Features like UI and physics require third-party libraries
No asset store. Users must use 3rd party sites to download GLTF assets.
Resources
PlayCanvas

PlayCanvas is a fully-featured JavaScript engine that has a great developer experience and enables high performance web applications. The engine is less flexible than other JavaScript engines, using a more opinionated Entity-Component System architecture to ensure consistent performance.
Overview
⭐ Engine Features
3D, Particles, Animations, Photorealistic Rendering, Physics, User Interface
📱Platform Compatibility
Built-in support for mobile touch controls
Integrates with WebXR
🌍 Developer Community
Medium-size community
Extensive documentation
Integrates well with React
Relatively few third-party libraries
Strengths and Weaknesses
High performance ceiling
Feature-rich editor
Small build sizes
JavaScript engine
Opinionated ECS Architecture
The PlayCanvas Editor is accessible through the browser, rather than as a standalone application
Some editor features are paid
Comparatively small asset store
Resources
Babylon.js

Babylon.js is a fully-featured JavaScript engine that enables great performance, is easy to learn, and has a solid developer tooling ecosystem. Project sizes tend to be larger than PlayCanvas or Three.js, but smaller than Unity. For developers that do not need an editor but want all the features of a modern web rendering engine, Babylon is a great choice.
Overview
⭐ Engine Features
3D, Particles, Animations, Photorealistic Rendering, Physics, User Interface
📱Platform Compatibility
No built-in touch controls
Integrates well with WebXR
🌍 Developer Community
Small, active community
Extensive documentation
Integrates with JavaScript libraries like React, Angular, and Vue
🧑💻 Developer Experience
Rudimentary 3D editor
Rudimentary playground system for prototyping in the browser
Node-based material editor
No built-in version control
The Babylon Inspector and Spector libraries enable extensive profiling in the browser
Integrates with browser Developer Tools
📜 Licensing
Open source engine
Free to use
Strengths and Weaknesses
High performance ceiling
First class WebXR
Extensive feature set
JavaScript engine
Flexible architecture
Supported by Microsoft
Larger file sizes for a JavaScript Engine
Relatively small community
Resources
Spector: a tool for analyzing draw calls
No asset store. Users must use 3rd party sites to download GLTF assets.
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