PlayCanvas Toolkit Changelog
Get download link to the latest version of VIVERSE Extension and explore the changelog.
VIVERSE PlayCanvas Extension v3.58.3
12/2/2025
Fix the issue where adding or removing a post effect doesn’t immediately update the UI
Update Polygon Streaming SDK to 2.6.8
8/15/2025
Adds support for publishing PlayCanvas projects that utilize multiple scenes, as well as an
IWorldNavigationServiceto the Create SDK API to allow for programmatic scene switching.Adds the ability to set nearClip and farClip camera configuration:

8/5/2025
Quest Celebration Event Bug: Fix the issue where quests with celebrations configured are not triggered as completed after the user finishes the task.
Sync the Trigger Fix: Fix the issue where "Sync the trigger" in Trigger and Action is not working.
7/18/2025
Flying in VR: switch to Smooth Locomotion using the XRService, then in any World where flying is enabled in World Settings, press down/click the Smooth Locomotion joystick to enter flight mode. Once flying, pressing forward on the joystick will fly forward along the VR camera's forward axis (i.e. wherever you're looking), and vice versa backwards.
The Enter VR button has been made more reliable.
7/7/2025
Fixes most cases where the no-code extension was losing being lost when the PlayCanvas editor disconnects & reconnects to necessary backend services.
Also now displays a warning modal if the extension does enter a disconnected state.
XRService.start()now accepts a callback so code execution can be paused prior to successful VR entry.
6/23/2025
XRServicenow includes new locomotion options you can set per controller: smooth, teleport, and noneAs a minor optimization, we now hide the VR cursor when its
inputSourceis lost
1st- and 3rd-person camera FOVs now settable in PlayCanvas:

5/23/2025
Bug fix: prevent duplicate injection of custom loading screen scripts during publishing.
Re-enables debugging in the browser by adding publishing modes:
Debugmode is designed to assist in development and debugging processes, whereasStandardmode delivers an optimized, minified build intended for distribution.
4/29/2025
Add SDK support to functions
-Methods: start
-Methods: end
Re-enable debugging in the browser
-Align game_script.js behavior with esm.js to allow setting breakpoints
Enable custom loading screen
4/9/2025
Add SDK support to functions
-Methods: addCheckTask
-Methods: addProgressBarTask
-Methods: fire
-Methods: getTaskById
-Methods: off
-Methods: on
-Methods: reset
-Methods: start
-Methods: addQuest
-Methods: fire
-Methods: getQuestById
-Methods: getQuestByName
-Methods: off
-Methods: on
-Methods: resetAllQuests
-Methods: fire
-Methods: off
-Methods: on
-Methods: addProgress
-Methods: fire
-Methods: off
-Methods: on
3/27/2025
Add SDK support to functions
-Methods: resetToViverseAvatar
-Properties: avatar
-Properties: network
-Properties: nametag
-Properties: profile
-Properties: localPlayer
-Properties: remotePlayers
-Properties: playerCount Add enable/disable toggle of microphone and microphone permission function in “Player Config > Disable Microphone”
3/12/2025
Add SDK support to functions
-Properties: handedness
-Properties: inputSource
-Properties: modelEntity
-Methods: resetModelAsset
-Methods: setModelAsset
-Properties: add
-Properties: remove
-Properties: controllers
-Properties: controller:addInput
-Properties: controller:removeInput
-Properties: canRotate
-Properties: canZoom
-ILocalPlayer
-Methods: scaleAvatar
2/6/2025
Add 3 features in Trigger & Action - EntityAssetUnload, EntityAssetReload, EntityAssetDestroy
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