Publishing to VIVERSE
This page details the two methods to publish to VIVERSE: VIVERSE Studio and our command line interface...
Introduction
You can upload to VIVERSE from all open and web-compatible frameworks, such as ThreeJS, Unity, and more! No matter what you are building with, you can upload and manage your builds easily using VIVERSE studio or our command-line interface (CLI). Once uploaded, VIVERSE worlds are associated with your VIVERSE account and profile located at https://worlds.viverse.com/profile. This page guides you through the uploading process using both methods!
Publishing with VIVERSE Studio
Using VIVERSE Studio offers several advantages:
User-Friendly Interface: The platform is designed to be intuitive, making it easy for users of all skill levels.
Community Engagement: Connect with other creators and receive feedback on your work.
Showcase Your Work: The platform provides a space to display your creations to a wider audience.
Opening VIVERSE Studio
To open VIVERSE Studio from the Viverse.com landing page
Step 1. Click on your avatar in the upper-right hand corner (A)
Step 2. Click on VIVERSE Studio (B)

Creating a world using VIVERSE Studio
Upload a zip file on the Content Versions Tab
To upload a project
Step 1. Click on the Content Versions tab (A)
Step 2. Click the Select File button (B)
Step 3. A window will be displayed that allows selection of a zip file of a project. After selecting the zip file, click the Upload button (C). Refer to the Publishing Content section for file type restrictions.


Adding Content Behavior Permissions
Expand the Content Behavior Permissions dropdown to add the following permissions:
allow-forms - Submit forms
allow-modals - Open modal dialogs
allow-popups - Open popup windows
allow-top-navigation - Navigate top window
allow-pointer-lock - Use pointer lock
allow-presentation - Start presentations
allow-downloads - Download files
allow-orientation-lock - Allow orientation lock
allow-popups-to-escape-sandbox - Allow popups to escape sandbox
allow-top-navigation-by-user-activation - Allow top navigation by user activation

Adding Device & Sensor Access permissions
Expand the Device & Sensor Access dropdown to add the following permissions
accelerometer - Allows access to accelerometer sensor data
camera - Allows access to device camera
gyroscope - Allows access to gyroscope sensor data
magnetometer - Allows access to magnetometer sensor data
midi - Allows access to MIDI devices
window-management - Allows multi-window management
xr-spatial-tracking - Allows access to VR/AR features

Previewing and Submitting for Review
Step 1. Click Preview (A) to view the world with a link that only the creator access.

Step 2. Click Guest Preview (B) to receive a link that can be shared with others for a limited period of time.
Step 3. Click Submit for Review (C) to submit your world to be reviewed before being released for public access. Refer to this link if you need help or if you don't receive any feedback.

Publishing with the CLI
The VIVERSE CLI can be used to publish any working WebGL build to the VIVERSE platform after an authentication process.
Installation
Using npm:
Note: This CLI requires Node.js version 22.15.0 or higher.
Authentication
Login to VIVERSE platform:

Or directly pass in login credentials for CI/CD integration:
In such CI/CD environments, it's recommended to use environment variables:
After login, check your authentication status:

And to logout:
After install and authentication, the VIVERSE CLI can be used to publish any working WebGL build to the VIVERSE platform after an authentication process. When publishing, you'll either access your existing projects, or create a new one.
Creating Applications
You can use the VIVERSE CLI to create a new application directly:

Or specify a name:
Alternately, you can use the VIVERSE Studio workflow to create an application ID:


Listing Applications
Once authenticaed, you can view your account's available application list:
The output will be displayed in a table format with the following columns:
ID: Application identifier
STATE: Application state
TITLE: Application name
URL: Application preview URL
Publishing
Publishing content requires two inputs:
App ID — the target application to publish to (required)
Content path — the directory containing your content (optional if you're already in that directory)
Option 1: Specify content path
Option 2: From within content directory
Note: The App ID is required. You can use the
viverse-cli app listcommand to query your existing application IDs, or view the IDs of newly created applications after usingapp create.
Important: After uploading content successfully, you'll need to visit the Creator Studio website to complete the review and publishing process.
Warning: The
<path>parameter MUST point to your build output folder and NOT your source code folder. Publishing source code folders (containingsrc/,node_modules/, or development files like.tsx,.jsx,.vue,.unity, etc.) will result in non-functional content and deployment failures.
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