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Plugin Usage with VIVERSE Extension

Plugin Usage with VIVERSE Extension

 

  1. Start by opening your PlayCanvas project and setup using the VIVERSE Extension. Once the extension is setup and you’re logged in, you are ready to add special components. To add a Polygon Streaming component to the scene, add an Empty component to the scene and give a name like "Streaming Model".

Ps Playcanvas Editor Plugin 1

 

  1. With the new component selected, click on EDIT VIVERSE EXTENSION. Choose a Media type of plugin, select the module PolygonStreaming and click the plus + symbol. Now you just added a Polygon Streaming component to your scene.

    Ps Playcanvas Editor Plugin 2

  2. Paste the URL address of your streaming model into the Polygon Streaming URL field, you may need to add "/model.xrg" in the end of the URL. Once you added the URL in the field, the object will already preview inside your scene. This is just a preview, once Published, the streaming model will start actively streaming from the cloud.

    Ps Playcanvas Editor Plugin 3

  3. That’s all you need to stream your models inside your VIVERSE Scene. You can also modify the Polygon Streaming Parameters going to Viverse Scene Settings / Polygon Streaming and change the parameters according to your preferences. You can check the Supported Parameters list below in this documentation.

    Ps Playcanvas Editor Plugin 4

     

     

  4. After you published your VIVERSE World scene, the Streaming Model will automatically start to stream inside the scene.

    Ps Playcanvas Editor Plugin 5

     

 

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Plugin Usage Stand-Alone

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Playcanvas Direct HTML Plugin