Publishing to VIVERSE
VRAM Classification and Performance Recommendations
To ensure consistent performance and platform compatibility, our system classifies content based on VRAM usage per world and provides platform-specific performance recommendations. Developers should optimize their content to target the desired range of supported devices.
VRAM Usage Categories
The system automatically assigns a performance boundary level based on the amount of VRAM your world uses:
Low
≤ 500 MB
Medium
500 MB and ≤ 800 MB
High
800 MB and ≤ 2 GB
Very High
2 GB
Worlds marked Very High will trigger a warning popup for users, indicating that the content is intended for high-end PCs only.
Platform Recommendations
Each boundary level maps to a set of recommended platforms, reflecting performance expectations:
Low
PC / iOS / Android / HMD (VR Headsets)
Medium
PC / Android
High
PC
Very High
PC (High-End only, with warning popup)
Developer Guidance
Targeting Wider Compatibility: Aim to keep VRAM usage under 500 MB to support the broadest range of devices.
Optimizing for Android or iOS: Stay within Low or Medium boundary levels to ensure mobile device compatibility.
High-End Visuals: Worlds exceeding 800 MB VRAM should be optimized for PC-only audiences.
Exceeding 2 GB VRAM: Consider splitting large scenes, using LODs, or reducing texture resolutions to avoid user warnings.
For best results, monitor your world’s VRAM usage regularly during development and test on target platforms.
The Scene Preview
This guide is a walkthrough for uploading and publishing a PlayCanvas project to VIVERSE Create.
Creating A World URL
This guide is a walkthrough creating World from Scene.
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