# STANDALONE APP PUBLISHING

- [Intro to Standalone App Publishing](https://docs.viverse.com/standalone-app-publishing/intro-to-standalone-app-publishing.md): This page overviews the requirements, tools, and process for building applications on VIVERSE.
- [Unity WebGL](https://docs.viverse.com/standalone-app-publishing/unitywebgl-examples.md): Code examples, compatibility guides, and technical documentation for Unity WebGL builds targeting VIVERSE. Includes render pipelines, WebGL templates, loading screens, and deployment examples.
- [ThreeJS](https://docs.viverse.com/standalone-app-publishing/three.js-with-vite-or-getting-started-tutorial.md): This document provides a guide for creating a sample app in Three.js, building the app with Vite and deploying the app to VIVERSE.
- [Godot HTML5](https://docs.viverse.com/standalone-app-publishing/godot-html5-example.md): This document provides a guide for exporting a Godot project for HTML 5 and publishing to VIVERSE.
- [Open Brush](https://docs.viverse.com/standalone-app-publishing/open-brush.md): This page details how to publish to VIVERSE from the VR illustration tool Open Brush.
- [Wonderland Engine](https://docs.viverse.com/standalone-app-publishing/wonderland-engine.md): Integration example of VIVERSE Avatar SDK with Wonderland Cloud networking for multiplayer VR experiences.


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