Godot HTML5 Example
This document provides a guide for exporting a Godot project for HTML 5 and publishing to VIVERSE
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This document provides a guide for exporting a Godot project for HTML 5 and publishing to VIVERSE
Last updated
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In this getting-started guide, we will cover the basics of setting up a project and publishing to VIVERSE using .
Web support for Godot currently requires the engine version to be Godot 4.1 or higher for successful exports. Currently using Godot without C# is essential. However, web export support for C# is expected soon from a recent .
Godot 3 web exports are technically supported but not focused on future support.
Select the desired platform for export. For web exporting, choose HTML5
. Also make sure that the export path is set to Build/index.html. This will lower your packaged build size and rename project exported .html to index.html so VIVERSE can easily find and run the project.
From here you can publish the project using the CLI tool just like any other platform.
A. To re-publish content to VIVERSE when a project is already published, type the following command with the project path to the project's production build folder: viverse-cli publish <path>, then click Enter.
B. Confirm the manifest file is updated.
C. Confirm the content was published successfully.
List of Godot WebGL rendering issues: