Networked
This page details the usage of the networked component on individual entities in PlayCanvas.
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This page details the usage of the networked component on individual entities in PlayCanvas.
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The Networked plugin allows local updates to certain properties of an entity's components to be sent to other connected avatars.
By adding the Transform component, an entity's position and rotation will be networked across clients.
At this time, Transform does not network the Scale property of the entity.
By adding the Anim component, an entity's animation state will be networked across clients.