LogoLogo
VIVERSESupportBlogDiscord
  • Creator Tools
  • Polygon Streaming
  • Introduction to Creator Tools
  • Publishing with Your VIVERSE Account
  • Optimization
  • World Decoration
    • Edit Mode
    • Supported Media & Settings
    • Creating From Templates
      • Pet Rescue Template Project
  • PlayCanvas SDK
    • PlayCanvas Extension Setup
    • Publishing to VIVERSE
    • Scene Settings
    • No Code Tools
      • Sample Project
      • Quests
      • Trigger & Action
        • Event Listeners
        • Entity Enabling & Disabling
        • Entity Collision Enabling & Disabling
        • Entity Physics
        • Avatar Teleport & Checkpoint
        • Animation & Sound
        • Asset Management
      • Media
        • Polygon Streaming
        • Images
        • Video
        • Audio
      • Pick and Throw
      • Networked
      • Seat
      • GPU Mesh Instancing
    • Custom Code
      • Connecting No-Code Events to Custom Scripts
      • Introduction to MJS
      • Camera Management: Settings and Switching
    • Examples
      • Create Your First PlayCanvas Project
      • SHADEART | Custom Shader
      • WITHIN | A Generative Audiovisual Maze
      • First Person Shooter with Destruction
  • Unity SDK
    • Porting from Unity to PlayCanvas
Powered by GitBook
LogoLogo

Important Links

  • COOKIE POLICY
  • TERMS OF SERVICE
  • PRIVACY POLICY
  • VIVERSE PARTNERS

Socials

  • X / Twitter
  • LinkedIn
  • Instagram

© 2025 HTC CORPORATION

On this page

Was this helpful?

Edit on GitHub
Export as PDF
  1. PlayCanvas SDK
  2. No Code Tools
  3. Media

Polygon Streaming

This document provides a guide that can be used to setup Polygon Streaming in a VIVERSE project.

PreviousMediaNextImages

Last updated 2 months ago

Was this helpful?


Media Polygon Streaming

Streaming 3D Models into The Environment

For Polygon Streaming using the PlayCanvas Extension, you must use the Polygon Streaming Asset ID url, not the link url.

The 3D models are visible in the PlayCanvas editor when utilizing Polygon Streaming.

The 3D model streaming into the environment with the avatar.

1

Create the entity that will stream in the 3D model

A. Create a new entity.

B. Change the size of the model using the Scale.

C. Click the Edit Viverse Extension button.

2

Add the PolygonStreaming module

A. In the VIVERSE extension, select the Media plugin for the Select plugins dropdown.

B. Select the PolygonStreaming module and add it.

C. Add the polygon streaming url. The URL should be in the following format: https://stream-stage.viverse.com/polygon_file/b9e62012-11e5-49cb-8ede-de596eec537e/aee7496b-b459-4e5d-87fe-2658955eb4f0/model.xrg