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  • Creator Tools
  • Polygon Streaming
  • Introduction & Benefits
  • Supported Formats & Standards
  • Asset Preparation & Best Practices
  • Upload and Convert a 3D Asset
  • Avoiding Common Mistakes: Preview Mode vs. Play Mode
  • Convertor Release Notes
  • Integrations & Plugins
    • Polygon Streaming iFrame Integration
    • Polygon Streaming PlayCanvas SDK
      • Plugin Usage
        • Option 1: Browser Extension
          • Polygon Streaming Project Settings
          • Streaming Model Component
        • Option 2: Standalone Plugin
        • Option 3: HTML Scripting
    • Polygon Streaming Unity SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
    • Polygon Streaming Unreal Engine SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
  • Polygon Streaming JavaScript SDK
    • Babylon.js
    • Three.js
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Polygon Streaming JavaScript SDK

This document guides you through integrating Polygon Streaming to JavaScript projects.

PreviousStreaming Model ComponentNextBabylon.js

Last updated 2 months ago

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Polygon Streaming models can be added to JavaScript projects with the use of our JavaScript SDKs. These plugins will help to stream high polygon models from the cloud into your projects and build for the web. The table below breaks down the plugins and their usage.

JavaScript SDK
Installation

Babylon.js

Instructions for installation and setup can be found .

Three.js

Instructions for installation and setup can be found .

here
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