Supported Formats & Standards
This page details the file types and formats supported in VIVERSE Polygon Streaming.
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This page details the file types and formats supported in VIVERSE Polygon Streaming.
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Polygon Streaming supports the following formats:
.GLB
.glTF (zipped)
.OBJ (zipped)
It’s highly recommended to use a single .GLB file to convert your 3D models. This will ensure that the file contains all the necessary data, and its following the correct standards used during conversion. 3D models must be a triangulated mesh with PBR materials following metallic-roughness standards.
In case you use a .glTF model, all the necessary files need to be zipped into a single .zip file. It should at least contain a .gltf file, a .bin file and all the texture images in the formats .jpg or .png.
In case you use a .OBJ model, all the necessary files need to be zipped into a single .zip file. It should contain a .obj file, a .mtl file, and all the texture images in the formats .jpg or .png, making sure they are properly set and connected. You can also upload a single .obj file in case there are no textures or .mtl file needed.
Image-based lighting (or "lightmapping") can save GPU processing time by baking real-time lighting information into static images. Currently, a single lightmap is supported via a separate file. When uploading your model to , package it in a .zip
file containing your .glb
and a file named either lightmap.hdr
or lightmap.png
. This lightmap will be automatically applied to the Streaming Model inside PlayCanvas when running the VIVERSE Create SDK. To reiterate, only one (1) lightmap file is supported at this time.
JPG
PNG
BMP
KTX
Diffuse/Albedo
Metallic/Roughness
Transparency/Opacity
Normals
Ambient Occlusion
Emissive
KHR_draco_mesh_compression
KHR_materials_unlit
KHR_texture_basisu
KHR_materials_specular
KHR_materials_pbrSpecularGlossiness
KHR_texture_transform
KHR_materials_ior
KHR_materials_transmission
KHR_materials_volume
KHR_materials_clearcoat