Polygon Streaming PlayCanvas SDK
This document guides you through the three options available for integrating VIVERSE Polygon Streaming into PlayCanvas projects.
Choose the Right PlayCanvas Workflow
Use this guide when working with the PlayCanvas Editor and the integration options below. If you are building a JavaScript application directly with PlayCanvas Engine and NPM, use the JavaScript SDK for PlayCanvas.
PlayCanvas Engine Plugins
Polygon Streaming models can be added to PlayCanvas projects with the use of our PlayCanvas plugins. These plugins will help to stream high polygon models from the cloud into your projects and build for the web. The table below breaks down the plugins and their usage.
Option 1: Chrome Browser Extension Plugin
Used for projects targeting publication to VIVERSE via the PlayCanvas Toolkit. Dependent on the PlayCanvas Chrome Browser extension being installed.
Option 2: Standalone Plugin
Can be used for projects published in the PlayCanvas editor or for standalone apps published on the VIVERSE platform.
Option 3: HTML Scripting
Used for projects NOT targeting publication to VIVERSE. Dependent on manually adding HTML code to PlayCanvas project.
Downloads
Download the standalone plugin. Follow Option 2: Standalone Plugin to import and configure its scripts.
AI-Assisted Development
For Skill discovery and the context to provide to an AI coding assistant, see AI-Assisted Development. Use this integration guide as the reference for your project; check a Skill's scope before applying it.
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