LogoLogo
VIVERSESupportBlogDiscord
  • Creator Tools
  • Polygon Streaming
  • Introduction & Benefits
  • Supported Formats & Standards
  • Asset Preparation & Best Practices
  • Upload and Convert a 3D Asset
  • Avoiding Common Mistakes: Preview Mode vs. Play Mode
  • Convertor Release Notes
  • Integrations & Plugins
    • Polygon Streaming iFrame Integration
    • Polygon Streaming PlayCanvas SDK
      • Plugin Usage
        • Option 1: Browser Extension
          • Polygon Streaming Project Settings
          • Streaming Model Component
        • Option 2: Standalone Plugin
        • Option 3: HTML Scripting
    • Polygon Streaming Unity SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
    • Polygon Streaming Unreal Engine SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
  • Polygon Streaming JavaScript SDK
    • Babylon.js
    • Three.js
Powered by GitBook
LogoLogo

Important Links

  • COOKIE POLICY
  • TERMS OF SERVICE
  • PRIVACY POLICY
  • VIVERSE PARTNERS

Socials

  • X / Twitter
  • LinkedIn
  • Instagram

© 2025 HTC CORPORATION

On this page

Was this helpful?

Export as PDF
  1. Integrations & Plugins

Polygon Streaming PlayCanvas SDK

This document guides you through the three options available for integrating VIVERSE Polygon Streaming into PlayCanvas projects.


PlayCanvas Engine Plugins

Polygon Streaming models can be added to PlayCanvas projects with the use of our PlayCanvas plugins. These plugins will help to stream high polygon models from the cloud into your projects and build for the web. The table below breaks down the plugins and their usage.

Polygon Streaming Integration Option
Description

Option 1: Chrome Browser Extension Plugin

Used for projects targeting publication to VIVERSE. Dependent on the PlayCanvas Chrome Browser extension being installed.

Option 2: Standalone Plugin

Used for projects NOT targeting publication to VIVERSE. Dependent on creation of PlayCanvas entities in editor.

Option 3: HTML Scripting

Used for projects NOT targeting publication to VIVERSE. Dependent on manually adding HTML code to PlayCanvas project.

PreviousPolygon Streaming iFrame IntegrationNextPlugin Usage

Last updated 2 months ago

Was this helpful?