Streaming Model Component
This page details how to control the settings of individual VIVERSE Polygon Streaming models within your Unreal project.
Last updated
This page details how to control the settings of individual VIVERSE Polygon Streaming models within your Unreal project.
Last updated
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The Streaming Model Actor represents the model to be streamed inside your project. A Streaming Model component always needs a reference to the Stream Controller component to function and a Source URL which is the Asset ID URL of your converted model. Once those two are correctly set, your model will start streaming inside your project as soon as you press Play.
The URL field is the Asset ID address of your streaming model, once the Asset ID is pasted in this field, the model can be streamed inside your scene.
You can also set different Quality Priority options by clicking at Streaming Runtime Options Settings. This means that some models can have higher priority of streaming than others, it can use only integer numbers and it works in the following logic:
The Stream Controller is a reference to the Stream Controller inside your scene and it needs to be set, otherwise the model won’t appear or be streamed inside your scene.
Show Preview option will create a simple preview of the model in the editor scene, so you can position and scale your model correctly without the need to run the game.
In case you would like to use a custom material in your streaming model, you can tick the Custom Material box, which will open a new panel that will allow you to change the materials of the model.
Name
Description
Default value
Source URL
Asset ID address of the Streamable Model to be streamed into the scene.
None
Quality Priority
How much to prioritize the quality of this model relative to the quality of other models in the scene. This parameter does nothing if this is the only model in the scene.
1
Stream Controller
Set the Stream Controller from the scene.
None
Show Preview
Enable model preview in editor scene.
True
Custom Material
Enable if wish to use custom materials.
False
0
Highest Priority
1
Lowest Priority
2+
Higher Priority from the previous number, but still Lower Priority than 0 (zero).