Streaming Model Component
This page details how to control the settings of individual VIVERSE Polygon Streaming models within your Unity project.
Last updated
This page details how to control the settings of individual VIVERSE Polygon Streaming models within your Unity project.
Last updated
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The Streaming Model prefab represents the model to be streamed inside your project. A Streaming Model component always needs a reference to the Stream Controller component to function and a Source URL which is the URL of your converted model. Once those two are correctly set, your model will start streaming inside your project as soon as you press Play.
The Stream Controller is a reference to the Stream Controller inside your scene and needs to be set, and the Source URL is the URL of your converted model that needs to be pasted in the field.
In case your project is using Light Probes, you can tick the Light Probe Usage box. In case you would like to use a custom material in your streaming model, you can tick the Custom Material box, which will open a new panel that will allow you to change the material.
You can also set different Quality Priority options by clicking at Streaming Runtime Options Settings. This means that some models can have higher priority of streaming than others, it can use only integer numbers and it works in the following logic:
You can also turn on or off the Streaming Model Preview script to check a preview of your streaming model in the scene without the need to play it.
Stream Controller
Set the Stream Controller from the scene.
None
Source Url
Address of the Streamable Model to be streamed into the scene.
None
Normals
Calculation parameter for the normals of the model being streamed.
Original Vertex Normals
Light Probe Usage
Enable if using Light Probes in the scene.
False
Custom Material
Enable if wish to use custom materials.
False
Quality Priority
How much to prioritize the quality of this model relative to the quality of other models in the scene. This parameter does nothing if this is the only model in the scene.
1
0
Highest Priority
1
Lowest Priority
2+
Higher Priority from the previous number, but still Lower Priority than 0 (zero).