> For the complete documentation index, see [llms.txt](https://docs.viverse.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.viverse.com/polygon-streaming/integrations-and-plugins/polygon-streaming-unity-sdk/streaming-model-component.md).

# Streaming Model Component

The ***`StreamingModel`*** component represents a single model streamed into your scene. It requires a reference to a ***`StreamController`*** and a source URL. Loading starts automatically when the component is enabled.

### Key Inspector Fields

| Field                 | Default | Description                                                            |
| --------------------- | ------- | ---------------------------------------------------------------------- |
| **Stream Controller** | —       | Reference to the scene's `StreamController`. Required.                 |
| **Source Url**        | —       | URL of the XRG model to stream.                                        |
| **Light Probe Usage** | `false` | Enable Unity light probe sampling.                                     |
| **Custom Materials**  | `false` | Override default materials with your own opaque/transparent materials. |
| **Quality Priority**  | 1       | Prioritize this model's quality relative to others in the scene.       |

### Animation Fields

| Field                          | Default | Description                                                                       |
| ------------------------------ | ------- | --------------------------------------------------------------------------------- |
| **Animation Mode**             | `Auto`  | Which animation system to use. See Animated GLB Models and VRM Avatar Streaming.  |
| **Custom Animator Controller** | —       | `RuntimeAnimatorController` for Mecanim animation.                                |
| **Auto Play Loop**             | `true`  | Auto-play embedded clips. Disabled automatically when a custom controller is set. |

### VRM Settings

Only take effect on VRM avatars:

| Field                   | Default | Description                                  |
| ----------------------- | ------- | -------------------------------------------- |
| **Enable Spring Bones** | `false` | Enable spring bone physics (hair, clothing). |
| **Enable Look At**      | `false` | Enable eye tracking.                         |
| **Look At Target**      | —       | Transform the avatar's eyes follow.          |

> For full VRM settings (physics multipliers, override options), see `USAGE_VRM_STREAMING.md` in the SDK package.

### Callbacks

```csharp
streamingModel.SetLoadedCallback(() => Debug.Log("Ready!"));
streamingModel.SetLoadFailedCallback(ex => Debug.LogError(ex.Message));
```

### Scene Preview

The `StreamingModelPreview` component renders a lightweight preview in the Scene View while in Edit Mode. Toggle it on/off in the Inspector.


---

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