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  • Creator Tools
  • Polygon Streaming
  • Introduction & Benefits
  • Supported Formats & Standards
  • Asset Preparation & Best Practices
  • Upload and Convert a 3D Asset
  • Avoiding Common Mistakes: Preview Mode vs. Play Mode
  • Convertor Release Notes
  • Integrations & Plugins
    • Polygon Streaming iFrame Integration
    • Polygon Streaming PlayCanvas SDK
      • Plugin Usage
        • Option 1: Browser Extension
          • Polygon Streaming Project Settings
          • Streaming Model Component
        • Option 2: Standalone Plugin
        • Option 3: HTML Scripting
    • Polygon Streaming Unity SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
    • Polygon Streaming Unreal Engine SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
  • Polygon Streaming JavaScript SDK
    • Babylon.js
    • Three.js
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  • Unity Engine Plugin
  • Unity Plugin Download and Release Notes

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  1. Integrations & Plugins

Polygon Streaming Unity SDK

This page details basic information about using VIVERSE Polygon Streaming with Unity.

PreviousOption 3: HTML ScriptingNextPlugin Usage

Last updated 2 months ago

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Unity Engine Plugin

Polygon Streaming models can be added to Unity Engine based projects with the use of our Unity Plugin, being able to stream multi-million polygon models streaming from the cloud into your projects and build for desktop, mobile and VR headsets.

Installation

1

Open Package Manager inside the Unity Engine - The Plugin should ONLY be installed via Package Manager and not copying inside the project’s folder, since it also need to automatically install dependencies:

2

Press the + button and choose Add Package from tarball… and select the downloaded .tgz file.

Verify the Package was Installed

1

If everything went correct, the package should now be visible under the Packages list in the project panel

Unity Plugin Download and Release Notes

Change Log

Release Date
Version
Release Notes

02/28/2025

2.7.3

  • Support for updated convertor and newly converted models (2.12.6)

  • Small performance optimizations

01/02/2025

2.7.1

  • Hotfix for model updating bug

  • Support for updated convertor and newly converted models (2.11.1) at player level

  • Small performance optimizations

10/28/2024

2.5.0

  • Support Vertex Color

  • Support Multi UV Set

  • Support KHR_materials_emissive_strength in BRP

  • Occlusion culling improved performance

  • Distance Type set to only Bounding Box Center

  • Fix shader bug in Android devices

9/16/2024

2.4.2

  • Fix shader bug in Android devices

9/10/2024

2.4.1

  • Fix Preview bug

  • Fix KHR_texture_transform bug

  • Fix KHR_materials_specularGlossiness bug

7/30/2024

2.4.0

  • Support KHR_materials_pbrSpecularGlossiness

7/05/2024

2.3.8

  • Fix Texture Transform Issue

7/03/2024

2.3.7

  • Fix Double Sided Material Transparent Issue

  • Add Signature Check

6/12/2024

2.3.6

  • Support xrgc version 4 - read materials from info.json

  • Fix XrgcMaterial default value spec

5/22/2024

2.3.5

  • Fixed all found memory leaks.

  • Support Doubled Material in BRP and URP.

  • Handling Stream Controller destroying/disabling edge cases

  • Free up resources when hiding/disabling models

  • Hotfix light probe usage.

  • Quality Priority now works only with integer numbers and follow the following logic: 0 = Highest priority. 1 = Lowest priority. 2 or more = Higher priority than lower number, but still lower priority than 0.

4/26/2024

2.3.4

  • Hotfix light probe usage

4/15/2024

2.3.3

  • Handle destroy / disable more gracefully

  • Free up streamingcontroller resources when hiding / disabling models

3/23/2024

2.3.2

  • Add Light Probe Usage in Streaming Model

  • Small fixes for memory and performance

2/22/2024

2.3.1

  • Fix Triangle Budget Bug

  • Remove duplicated metallic roughness and occlusion texture

Download the latest extension version
Select Window > Package Manager to launch the Package Manager module
Select the "Add package from tarball..." option before selecting your .tgz file
Packages list should now include the package you selected
Select Window > Package Manager to launch the Package Manager module
Select the "Add package from tarball..." option before selecting your .tgz file
Packages list should now include the package you selected