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  • Creator Tools
  • Polygon Streaming
  • Introduction & Benefits
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  • Avoiding Common Mistakes: Preview Mode vs. Play Mode
  • Convertor Release Notes
  • Integrations & Plugins
    • Polygon Streaming iFrame Integration
    • Polygon Streaming PlayCanvas SDK
      • Plugin Usage
        • Option 1: Browser Extension
          • Polygon Streaming Project Settings
          • Streaming Model Component
        • Option 2: Standalone Plugin
        • Option 3: HTML Scripting
    • Polygon Streaming Unity SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
    • Polygon Streaming Unreal Engine SDK
      • Plugin Usage
      • Polygon Streaming Project Settings
      • Streaming Model Component
  • Polygon Streaming JavaScript SDK
    • Babylon.js
    • Three.js
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  • Plugin Usage with the VIVERSE Extension

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  1. Integrations & Plugins
  2. Polygon Streaming PlayCanvas SDK
  3. Plugin Usage

Option 1: Browser Extension

This document provides a guide for using the Chrome Browser Extension to integrate Polygon Streaming into a PlayCanvas project that targets publication to VIVERSE.

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Last updated 2 months ago

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Plugin Usage with the VIVERSE Extension

1

Start by opening your PlayCanvas project and setup using the VIVERSE Extension. Once the extension is setup and you’re logged in, you are ready to add special components. To add a Polygon Streaming component to the scene, add an Empty component to the scene and give a name like "Streaming Model".

2

With the new component selected, click on EDIT VIVERSE EXTENSION. Choose a Media type of plugin, select the module PolygonStreaming and click the plus + symbol. Now you just added a Polygon Streaming component to your scene.

3

Paste the Asset ID of your streaming model into the Polygon Streaming URL field. Once you added the URL in the field, the object will preview inside your scene. This is just a preview; once Published, the streaming model will start actively streaming from the cloud.

4

That’s all you need to stream your models inside your VIVERSE Scene. You can also modify the Polygon Streaming Parameters going to Viverse Scene Settings / Polygon Streaming and change the parameters according to your preferences. You can check the Supported Parameters list below in this documentation.

5

After you published your VIVERSE World scene, the Streaming Model will automatically start to stream inside the scene.

Adding an Empty component to the scene
Add a PolygonStreaming component to the scene
Previewing the object inside your scene
Viverse scene settings
The Streaming Model inside the scene
Adding an Empty component to the scene
Add a PolygonStreaming component to the scene
Previewing the object inside your scene
The Streaming Model displays inside the scene