Babylon.js
This document provides a guide for integrating Polygon Streaming web player for Babylon.js using the NPM package directly.
Getting Started - Sample Project
You can download a sample project to get started from this link:
To run the sample project you first need to make sure you have Node.js installed. Then run the following in a terminal:
npm install
npm run dev
This will open a browser window and display the 3D model.
Code Explanation and Usage
Import Babylon.js, glTF loader and the StreamController:
import * as BABYLON from '@babylonjs/core/Legacy/legacy';
import '@babylonjs/loaders/glTF';
import { StreamController, loadWasmModule } from '@polygon-streaming/web-player-babylonjs';
Load Ammo.js. This is only required if you want to make use of the optional embedded collider in the model. Other physics plugins are not supported as Ammo.js is the only one that supports concave colliders. The Ammo.js physics plugin uses version 1 of the physics engine so you will need to add physics impostors to your meshes rather than physics aggregates or bodies.
import ammoWasmJsUrl from './lib/ammo.wasm.js?url';
import ammoWasmWasmUrl from './lib/ammo.wasm.wasm?url';
import ammoJsUrl from './lib/ammo.js?url';
loadWasmModule('Ammo', ammoWasmJsUrl, ammoWasmWasmUrl, ammoJsUrl).then(ammoInstance => {
Instantiate the stream controller:
const streamController = new StreamController(camera, engine, scene, cameraTarget, {
cameraType: 'nonPlayer',
triangleBudget: 5000000,
mobileTriangleBudget: 3000000,
minimumDistance: 0.01,
distanceFactor: 1.1,
maximumQuality: 15000,
closeUpDistanceFactor: 5,
closeUpDistance: 3,
ammoInstance: ammoInstance
});
Add a streaming model, passing it a model URL and a TransformNode to act as a model parent:
const modelParent = new BABYLON.TransformNode('Model parent', scene);
modelParent.position.set(0, 1, 0);
streamController.addModel('the URL of your model to be streamed (Asset ID)', modelParent, {
qualityPriority: 1,
initialTrianglePercent: 0.1,
castShadows: true,
receiveShadows: true,
forceDoubleSided: false,
useAlpha: true,
environmentMap: null,
hashCode: ''
});
Call the stream controller's update method in the render loop:
engine.runRenderLoop(function () {
scene.render();
streamController.update();
});
Now you have everything setup to stream your 3D model inside your Babylon.js application.
Using Your Own 3D Model
Upload your 3D model to the online console: https://stream.viverse.com/console
To get the model URL go to the models section of the console: https://stream.viverse.com/console/models and click on the three dots next to your model and select "Copy asset ID".
Paste this URL as the first parameter of streamController.addModel() method.
Stream Controller Parameters
camera (required)
The camera used in the scene.
engine (required)
The engine used in the scene.
scene (required)
The scene object.
cameraTarget (required)
The camera target which is a Vector3.
options (optional)
You need to provide an object of options. The available options are listed below.
Options
All options are optional.
cameraType
'nonPlayer': A camera that is not attached to a player e.g. a camera that orbits an object.
'player': A camera that is attached to a player
'nonPlayer'
triangleBudget
The maximum amount of triangles that you want to be in the scene at any single point.
5000000
mobileTriangleBudget
The triangle budget used on a mobile device. If it is set to 0 it will use the non-mobile triangle budget.
3000000
minimumDistance
The smallest possible distance to the camera.
0.01
distanceFactor
Preference for nearby objects over objects further away. Values above one mean a preference for nearby objects. Values below one mean a preference for objects further away. One is neutral.
1.1
maximumQuality
Stops improving geometry that exceeds the maximum quality. This can be used to stop far away objects from showing more detail which can be wasteful. Setting it to 0 means there is no maximum quality.
15000
closeUpDistanceFactor
The distance factor used when close-up to an object. Should be higher than the standard distance factor.
5
closeUpDistance
The distance where it starts using close-up distance factor. Set it to 0 to not use close-up distance factor.
3
iOSMemoryLimit
The maximum amount of memory in MB that meshes and textures can consume on iOS devices to avoid the page crashing. Use -1 for no limit.
440
addModel Parameters
URL (required)
URL of the XRG model. If it doesn't end with .xrg it will append model.xrg to the URL.
modelParent (required)
The scene object that the streaming model will be attached to.
options (optional)
You need to provide an object of options. The available options are listed below.
Options
All options are optional.
qualityPriority
How much to prioritize the quality of this model relative to the quality of other models in the scene. This parameter does nothing if this is the only model in the scene.
1
initialTrianglePercent
Percentage of triangle budget to initialize the model with.
0.1
castShadows
Whether the model should cast shadows.
true
receiveShadows
Whether the model should receive shadows.
true
forceDoubleSided
Render the model double sided regardless of the setting in the model file.
false
useAlpha
Whether to render semi-transparency in materials. You might turn this off to increase performance but all your materials will render opaque.
true
environmentMap
A cube map environment texture.
null
hashCode
Hash code to validate streaming model
''
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